sougwen chung's avatar animates serpentine sculptures in virtual reality
Briefly

I'm excited by creating a dataset out of 3D lines, lines that operate as drawing, as sculpture, as dance, to sculpt a new way of thinking about not just the drawn line, but what the future of the robotic form can be.
Returning the marks-made-by-hand in virtual space back to the tactile materiality in the physical realm, a series of 3D printed sculptures resembling liquid mercury were produced and installed in collaboration with Bulgari in Milan.
Read at designboom | architecture & design magazine
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