interactive furniture series explores how everyday objects guide human behavior
Briefly

Lee's designs prompt immediate interaction using everyday hardware systems, illustrating how furniture shapes our actions through familiar contexts and materials.
'Fill the Gap' uses door catches to create curiosity, allowing objects to be secured in a way that challenges perceptions of space and interaction.
Through 'Trace the Path,' users are invited to reposition handles, fostering experimentation and showcasing the transformative potential of mobility in furniture design.
'Hang the Loop' engages users to explore arrangements with movable hooks, emphasizing the importance of user interaction in redefining how we perceive and use space.
Read at designboom | architecture & design magazine
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