10 steps to learning a pro CG workflow for film and TV - how to create battle damage on vehicles
Briefly

In the article, Whiskytree's VFX team shares their approach to creating battle damage effects for a high-profile TV show. They discuss the challenges of working with production-level assets and the need for a responsive workflow to adapt to changing art direction. Instead of manually sculpting damage, which would require significant artist time, they developed a scalable and adaptable system using tools like Gaffer, Maya, and Nuke. The tutorial outlines this process, emphasizing the efficiency of procedural methods in visual effects production while maintaining quality and responsiveness.
Creating the effect of battle damage on a 3D asset can be simple, but it involves complexities when handling production-level assets from multiple VFX vendors.
Rather than manually sculpting damage, which would take weeks, we opted for a scalable workflow that allowed ongoing changes while responding to the art direction.
We used Gaffer, Maya, and Nuke to create a procedural workflow for battle damage, ensuring fast iterations and adaptability to the project's demands.
This tutorial covers our approach to tackling battle damage in 3D assets, illustrating steps applicable to various VFX production pipelines.
Read at Creative Bloq
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