The Pirate Republic: African Gambit Review
Briefly

The Pirate Republic: African Gambit Review
"There's a real romanticism to pirates and piracy. The freedom of the open seas. Fighting back against authority. Chests full of money and jewels are pretty cool too. It's easy to see why pirates and piracy are practically a genre all their own. The actual life of piracy was probably less glorious. Illness, constant threats of death, and being hanged just for landing at a certain port. Forget facts, though, that just ruins one hell of a good daydream."
"The Pirate Republic: Africa Gambit leans into the romanticism and lets you step into the boots of actual pirates from history. You will sail the seas, battle navies and other pirates, recover loot, and become infamous. Hone your cutlass, load your pistols, and practice some 'Arr'-ing. It's a pirate's life for us! Soundtrack for this game: The Black Sails soundtrack, all seasons"
The Pirate Republic: Africa Gambit emphasizes romanticized pirate play by letting players assume roles of historical pirates, sail the seas, battle navies and other pirates, recover loot, and build infamy. The game is cooperative and supports easy solo play. Campaign options include a ten-card campaign or use of the Standard Global Mission deck, or single Standard Global Mission plays. Mission cards define objectives such as scoring targets, sacking towns, or destroying ships. Tidings cards set round challenges and bonuses and serve multiple decision roles. Rounds allow as many actions as a player can perform before their deck runs out. Players draw cards each turn to play one of seven available actions, with card icons modifying action strength or granting points.
Read at Board Game Quest
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