Star Trek: Into the Unknown is a new miniatures game by WizKids designed for two players, capturing the essence of Star Trek episodes through structured gameplay. Players compete with factions, either Federation or Dominion, using a selection of ships to accomplish mission objectives. The game features a unique act-based structure where the second act introduces complications to the gameplay, altering the rules dynamically based on the in-game situation. With an estimated playtime of 2-3 hours, the game seeks to provide depth and strategy, supported by future expansions that promise enhanced customization.
As a long-time Star Trek: Attack Wing player, I was cautiously optimistic when I heard that WizKids was doing another Star Trek miniatures game.
Star Trek: Into the Unknown is meant to represent an episode of the show, including a division into 'acts' which alters gameplay dynamics.
The game begins with an overture, setting the stage, with an evolving mission and modifications introduced in a second act based on scenario progression.
The core set includes the Federation and Dominion factions, with limited ships available, but expansions are expected to allow for more customization.
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