Star Trek: Into the Unknown Review
Briefly

Star Trek: Into the Unknown is a new miniatures game by WizKids designed for two players, capturing the essence of Star Trek episodes through structured gameplay. Players compete with factions, either Federation or Dominion, using a selection of ships to accomplish mission objectives. The game features a unique act-based structure where the second act introduces complications to the gameplay, altering the rules dynamically based on the in-game situation. With an estimated playtime of 2-3 hours, the game seeks to provide depth and strategy, supported by future expansions that promise enhanced customization.
As a long-time Star Trek: Attack Wing player, I was cautiously optimistic when I heard that WizKids was doing another Star Trek miniatures game.
Star Trek: Into the Unknown is meant to represent an episode of the show, including a division into 'acts' which alters gameplay dynamics.
The game begins with an overture, setting the stage, with an evolving mission and modifications introduced in a second act based on scenario progression.
The core set includes the Federation and Dominion factions, with limited ships available, but expansions are expected to allow for more customization.
Read at Board Game Quest
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