The article discusses a game set in a 1922 school environment, where a scholarship student named Verity faces expulsion for allegedly pushing the hockey captain out of a window. The determined headmistress, Miss Mulligatawney, embodies class prejudice, believing Verity, a working-class northerner, isn't suitable for the school. Players navigate through different locations and interact with characters to gather evidence and prevent Verity's unjust expulsion, all within a strict time frame. The game encourages multiple playthroughs to uncover deeper narratives and motivations, ultimately highlighting themes of injustice and perseverance against social biases.
The injustice of it all is a potent driver, ensuring I set about my goal of preventing Verity's expulsion with determined zeal, much like Matilda defying the hateful Miss Trunchbull.
As in developer Inkle's 2021 game Overboard!, you're given a time limit to work within and a handful of areas to move between, from the library to the sick room.
The idea is to work out who will be where and when, and plan your exploration accordingly.
This game is designed to be played multiple times, each half-hour run improving your understanding of characters' motivations and what exactly has been going on at this strange school.
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