Evenfall's gameplay entails players manipulating their tableau effectively through card play to accumulate points and gain benefits through battles. The game, designed by Stefano Di Silvio and illustrated by Martin Mottet, is receiving significant attention from board game influencers.
Players in Evenfall start with resources, specialists, and rituals as cards. Specialists provide powerful effects when added to the tableau or council for scoring boosts, while rituals can only be placed in 'places of power,' generating resources through harvest actions.
The game revolves around the concept of outer and inner circles on the tableau. Outer circle includes 'places of power' for resource harvesting, while the inner circle allows players to enhance their tableau with new worker placement spots and immediate actions.
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