
"My first experience with Nazi zombies was in a Call of Duty video game, but that broad concept is actually a well-established niche of the horror genre, dating all the way back to World War II. That won't be a surprise to many-the allegory of a military superpower treating humans as puppets for the purpose of world domination is almost too on-the-nose-but when I first encountered it, I thought it was an incredibly novel take on the zombie genre."
"Escape from Projekt Riese is a campaign game, played out over a number of scenarios. After a lengthy set of tutorial missions, each scenario sees you controlling a team of two characters on a map (set up within the game's spiral notebook of encounters), with some number of mandatory and optional objectives to complete. Some scenarios and objectives also see you reading entries from the game's campaign log, which provides additional story beats and consequences."
Escape from Projekt Riese is a tactical campaign game for one to two players played across multiple scenarios. Scenarios typically last about 30 minutes, and a full campaign can span a dozen or more scenarios after tutorial missions. Each scenario places a team of two characters on a map arranged within a spiral notebook of encounters and presents mandatory and optional objectives; some objectives trigger campaign log entries that add story beats and consequences. Play alternates player turns and zombie turns. Player activations grant movement points based on chosen speed and a single attack action; attacks use a twelve-sided die to attempt rolling above a weapon's attack value with modifiers. On zombie turns, undead move toward the nearest character, attack if in range, and additional zombies appear to complicate the encounter.
Read at Board Game Quest
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