
"It's comic books-like the name of the event suggests-but it's also anime, collectables, some Pokemon cards, a room full of old-ass video games, a big convention hall where people watch cultural luminaries have panel discussions (and sign autographs), a DJ in the lobby, demonstrations of tablets designed for drawing, and a massive alley where artists from all over the country"
"other ephemera. In short, every genre, every medium, every form of expression collides in one building, populated by a burbling mass of thousands of people in various states of cosplay, all chatting, browsing, sharing, and hunting for their own personal object of desire in a mass of everything. "Stuff" is the only word vague, yet material, enough to describe it."
Rose City Comic Con attracted an estimated 65,000 attendees to the Oregon Convention Center for a broad weekend of pop-culture merchandise, panels, vendors, and activities. The event encompassed comic books, anime, collectibles, trading cards, retro video games, panel discussions, autograph sessions, DJs, drawing-tablet demonstrations, and an artists' alley selling comics and ephemera. Modern comic conventions have evolved from small gatherings of collectors and dealers into large, lucrative spectacles that appeal to wide audiences. The convention floor featured thousands of attendees in various states of cosplay, browsing, sharing, and seeking desired items. Industry veteran Joseph Schmalke promoted Midnight Factory Press, specializing in horror, sci-fi, and the bizarre.
Read at Portland Mercury
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