The paper discusses the Proof Game, a deterministic game designed to demonstrate structural impossibilities for AI in evaluating gameplay. It introduces two key mechanisms: Controlled Chaos Shifts (CCS) and Accepting Loss of Control (ALC), which ensure that the game remains playable and competitive for humans while rendering it practically non-evaluable for AI. The proof emphasizes fundamental limitations in AI’s capabilities concerning position evaluation and strategic planning, asserting that even extensive human game data becomes ineffective against these constructs, thus raising significant implications for the future of AI safety regulations.
This paper presents a deterministic game, the Proof Game, that highlights fundamental limitations of AI in position evaluation, altering the future of AI safety and structural evaluations.
The core mechanisms, Controlled Chaos Shifts and Accepting Loss of Control, ensure that while the game remains engaging for humans, AI cannot derive meaningful strategic insights.
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