Larian CEO Says "A Lot Has Been Lost In Translation" Amid Divinity's AI Blowback
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Larian CEO Says "A Lot Has Been Lost In Translation" Amid Divinity's AI Blowback
"It's been a week since we announced Divinity, our next RPG, and a lot has become lost in translation. Larian's DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possible make."
"To that end, Vincke states that it would be "irresponsible for us not to evaluate new technologies," but also claims that any aspect of the team's evolving processes that fails to "align with who we are" can and will be changed. To clarify matters even more, and likely to take a bit of heat of off Vincke himself, Larian will be holding an AMA after the holidays. Representative of other departments at the studio will be present to field questions "about Divinity and our dev process directly." A date has yet to be announced, but will be shared in the new year."
Larian Studios announced its next RPG, Divinity. The announcement prompted online controversy after an interview raised questions about the studio's stance on AI tools in game development, with several team members engaging publicly. A public statement acknowledged miscommunication and emphasized agency as core studio DNA, prioritizing empowered teams, better work days, and better games. The studio committed to responsibly evaluating new technologies and to changing any evolving processes that do not align with its identity. An AMA with representatives from multiple departments will be held after the holidays to field questions about Divinity and the development process, with a date to be announced in the new year.
Read at GameSpot
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