ByteDance's AI Ambitions Are Being Hampered by Compute Restraints and Copyright Concerns
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ByteDance's AI Ambitions Are Being Hampered by Compute Restraints and Copyright Concerns
"Feng Ji, the founder of Game Science, the studio that developed China's global hit video game Black Myth: Wukong, wrote online that he was "deeply shocked" by the model's abilities and believed Seedance 2.0 would pose significant challenges to China's current copyright regulations and content moderation systems."
"Pan Tianhong, who leads a Chinese professional video production studio with over 15 million followers on social media, posted a video in which he said Seedance 2.0 is significantly better than any video-making models that came before it. "It thinks like a director," Pan said."
"As of this week, ByteDance is only allowing existing users of its consumer-facing AI apps in China-the most popular one is the chatbot app Doubao, but the company also has a confusing constellation of lesser-known apps like Jimeng, Xiaoyunque, and Spark-to experience Seedance 2.0. All these apps are for the Chinese domestic market only."
ByteDance unveiled Seedance 2.0 in early February, a significantly upgraded video generation model that impressed industry leaders and skeptics alike. Game Science founder Feng Ji expressed shock at its capabilities and warned of challenges to copyright regulations and content moderation. Video producer Pan Tianhong praised it as superior to previous models, noting it thinks like a director. Currently, access is restricted to existing users of ByteDance's Chinese consumer apps including Doubao, Jimeng, Xiaoyunque, and Spark. The model cannot be accessed outside China, though some users resell accounts to overseas adopters. ByteDance recently updated its API platform and disclosed pricing: approximately $2 for a 15-second video, suggesting broader accessibility may be forthcoming.
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