At Oakland's MADE Museum, DIY game devs show off teleportation powers and bulky bears - 48 hills
Briefly

At a recent indie developer showcase at the Museum of Art and Digital Entertainment, Taylor Ritenour discussed the current landscape of game development, emphasizing the shift away from conventional AAA game mechanics towards more creative and engaging indie projects. The showcase featured a variety of unique games, from a teleportation puzzle-platformer to a meditation game about pollinating flowers. Mason Young, the executive director, highlighted the collaborative spirit of the event, stemming from various groups who share a passion for game creation and play.
I think there's a lot of AAA games that are hitting a breaking point, where they're realizing you can't just slap a bunch of mechanics together and call that a game.
We're in a period where it's a lot more possible to become a game developer, and we're at a higher level in our knowledge of how to make and design games.
I want to make games, I want to be around games, I want to play games.
The showcase comes from a fusion of different groups and resources.
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