We repeat that approach at the beginning of the Dungeon Master's Guide while pulling the camera a little bit more into the Dungeon Master's head. We cover just the very basics of: What is the DM's job? What do you need to do to get started? How do you find players to play with? What do you do to prepare a session?
We also really want to encourage DMs to learn from others, but not feel they have to imitate others. Because every Dungeon Master is unique. Everyone has their own style.
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