The 1970s were a sweet spot in product design, especially in France, where makers were beginning to marry natural materials like wood with the new optimism of plastic.
Santa Cruz de Tenerife is one of the most idyllic cities in the Canary Islands. At its heart stands the jewel - the Auditorio. It's a place where talent from both worlds, New and Old, comes together. A theatre, opera, dance, and music heaven.
Capacity Planning is the process of right-sizing the 'Total Project Demand' with the forecasted Team Capacity. Most UX teams have no idea what their capacity is. Fewer still have a process for calculating it and using it during quarterly planning activities with their counterparts in Product Management & Engineering to ensure teams don't commit to more work than they can handle.
Instructions I created. Instructions I am continuing to hone - instructions that required me to study my own old essays, identifying what I do when I write. The sentence rhythms. The way I move between timescales. The zooming in and out from concept to detail. The instructions tell Claude how I would like ideas composed. I pull together concepts and experiences from my lived expertise to formulate a point of view - in this case, on this new AI technology.
During my eight years working in agile product development, I have watched sprints move quickly while real understanding of user problems lagged. Backlogs fill with paraphrased feedback. Interview notes sit in shared folders collecting dust. Teams make decisions based on partial memories of what users actually said. Even when the code is clean, those habits slow delivery and make it harder to build software that genuinely helps people.
Something's been slowly shifting in the design zeitgeist. I've been watching my feed on X and the vibe has changed. More and more, I see designers sharing finished experiments or prototypes they coded themselves, rather than static Figma files. Moving from working on a canvas to talking to an LLM. The conversation isn't "here's a design I made" anymore... it's "here's something I shipped this afternoon."
AI design tools are everywhere right now. But here's the question every designer is asking: Do they actually solve real UI problems - or just generate pretty mockups? To find out, I ran a simple experiment with one rule: no cherry-picking, no reruns - just raw, first-attempt results. I fed 10 common UI design prompts - from accessibility and error handling to minimalist layouts - into 5 different AI tools. The goal? To see which AI came closest to solving real design challenges, unfiltered.
One skill separates good designers: the ability to clearly articulate their intention. No matter what tool you use, whether it's a traditional UI design tool like Figma or Sketch or AI tools like Figma Make, your ability to explain what you want to see accounts for 50% of your design success. The other 50% comes from your hard and soft skills. When it comes to AI-powered design, your ability to write decent prompts will have a direct impact on the quality of your design. In this guide, I want to share some specific tips and tricks that you can use for Figma Make to maximize the output.