I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.
As our current projects move into new phases of development, we continuously take a hard look at our team structures to ensure they align with our long-term studio goals. While we always strive to transition our people into new roles whenever possible, we have unfortunately reached a point where these departures are necessary.
IOI Partners' involvement with MindsEye comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy. In light of this separation, the Hitman mission announced in June 2025, planned as a crossover event within MindsEye, will no longer be released.
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.
The Assassin's Creed series debuted in 2007, and since then, the series has become a fixture in the gaming landscape. It received reliable annual installments (or more!) for several years; that cadence has relented a bit now, but the franchise's long history has certainly left us with no shortage of Assassin's Creed games to enjoy.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.