RGFW Under the Hood: Cocoa in Pure CWhile Objective-C is the standard for Cocoa API, Pure-C function calls enable easier compilation without Objective-C requirements.Silicon.h and RGFW serve as key references for utilizing Cocoa in C programming.
RGFW Under the Hood: Software RenderingSoftware rendering involves drawing to a buffer and blitting it to the screen, complicated by the need for proper API initialization.
RGFW Under the Hood: OpenGL Context CreationCreating an OpenGL context in X11, Windows, and MacOS for project RGFW.
Introduction to RGFW, the Lightweight Single-Header Windowing Framework: Philosophy and TutorialCreating RGFW as a lightweight single-header alternative to bloated GLFW, supporting multiple backends and offering functionality for various graphics contexts.
Introduction to RGFW, the lightweight single-header windowing framework: Philosophy and applicationRGFW is a lightweight GLFW alternative library with significantly smaller binaries and source code sizes, supporting multiple backends and graphics contexts.
Introduction to RGFW, the Lightweight Single-Header Windowing Framework: Philosophy and TutorialCreating RGFW as a lightweight single-header alternative to bloated GLFW, supporting multiple backends and offering functionality for various graphics contexts.
Introduction to RGFW, the lightweight single-header windowing framework: Philosophy and applicationRGFW is a lightweight GLFW alternative library with significantly smaller binaries and source code sizes, supporting multiple backends and graphics contexts.
RSGL | Modular Header-only Cross-platform GUI Library for Easily Creating GUI Software Your Way!RSGL is a GUI library designed to simplify GUI development for applications and games by encapsulating essential functionalities.RSGL focuses on being lightweight and offers convenience to developers in creating GUIs easily.