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#social-media
fromNatesilver
15 hours ago
Media industry

Social media is turning into a freak show

Social media's influence on content quality and publisher success has led to a crisis in foreign policy and political communication.
fromwww.theguardian.com
5 days ago
Digital life

Including online games in social media bans is unworkable, unnecessary and would harm young people

Meta and YouTube were found liable for creating addictive products affecting young users, prompting calls for social media restrictions for under-16s.
Media industry
fromNatesilver
15 hours ago

Social media is turning into a freak show

Social media's influence on content quality and publisher success has led to a crisis in foreign policy and political communication.
Digital life
fromwww.theguardian.com
5 days ago

Including online games in social media bans is unworkable, unnecessary and would harm young people

Meta and YouTube were found liable for creating addictive products affecting young users, prompting calls for social media restrictions for under-16s.
Games
fromKotaku
2 days ago

Cyberpunk, League Of Legends Games Suggest TCGs Are Having A Moment

PAX East 2026 featured a shift from video games to trading card games, particularly a TCG based on Cyberpunk 2077.
#fortnite
Games
fromKotaku
1 week ago

Fortnite's New Peak Skin Costs Twice As Much As The Indie Game

Fortnite's new Peak-themed skin costs over twice the price of the actual game on Steam.
Games
fromGadgets 360
2 weeks ago

Fortnite Returns to Google Play Store for Android Users Worldwide

Fortnite returns to Google Play Store worldwide after years of absence, ending the need for sideloading on Android devices following Epic Games' legal settlement with Google.
Video games
fromKotaku
1 week ago

Fortnite Removing Less Popular Modes Like Rocket Racing

Fortnite's declining popularity leads to layoffs and the removal of three game modes by Epic Games.
Games
fromwww.bbc.com
3 weeks ago

Fortnite-maker raising in-game currency prices 'to help pay the bills'

Epic Games is increasing V-Bucks prices starting March 19 to cover rising operational costs, while reducing battle pass prices and removing bonus currency rewards.
Games
fromKotaku
1 week ago

Fortnite's New Peak Skin Costs Twice As Much As The Indie Game

Fortnite's new Peak-themed skin costs over twice the price of the actual game on Steam.
Games
fromGadgets 360
2 weeks ago

Fortnite Returns to Google Play Store for Android Users Worldwide

Fortnite returns to Google Play Store worldwide after years of absence, ending the need for sideloading on Android devices following Epic Games' legal settlement with Google.
Video games
fromKotaku
1 week ago

Fortnite Removing Less Popular Modes Like Rocket Racing

Fortnite's declining popularity leads to layoffs and the removal of three game modes by Epic Games.
Games
fromwww.bbc.com
3 weeks ago

Fortnite-maker raising in-game currency prices 'to help pay the bills'

Epic Games is increasing V-Bucks prices starting March 19 to cover rising operational costs, while reducing battle pass prices and removing bonus currency rewards.
Marketing
fromCity AM
2 days ago

World Cup no longer has global audience - and that's a marketers challenge

The World Cup is evolving, presenting new challenges for fans and brands due to its expanded format and diverse audience engagement.
fromwww.theguardian.com
2 days ago

Six great reads: the OnlyFans legacy, stolen cargo and Meta's creepy' glasses

Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
Photography
#gambling
Poker
fromPsychology Today
2 days ago

March Madness and the Rise of Gen Z Sports Gambling

Gambling among Gen Z poses significant risks, with early exposure leading to increased participation and potential negative consequences.
Poker
fromPsychology Today
2 days ago

March Madness and the Rise of Gen Z Sports Gambling

Gambling among Gen Z poses significant risks, with early exposure leading to increased participation and potential negative consequences.
Boston Celtics
fromMashable
3 days ago

Do you know ball? Inside the internet's most obsessive basketball debate.

Ball knowledge in basketball transcends trivia, encompassing a deeper understanding of the game's systems and player roles.
#premier-league
fromwww.fourfourtwo.com
4 days ago

TNT Sports moves to HBO Max: How to watch FA Cup, Champions League & Premier League

Subscribers to TNT Sports can now access the service through HBO Max, which has replaced Discovery+ for online streaming. Existing Discovery+ users can log in using their current credentials.
Television
fromGamesBeat
6 days ago

Esports Foundation selects 40 esports clubs for $20M club partner program

The Esports Foundation Club Partner Program reaches fans globally and changes the way they experience esports. Over the past editions, it has created a platform for Clubs to strengthen their brands and engage with audiences.
Online Community Development
fromLondon Business News | Londonlovesbusiness.com
5 days ago

Digital entertainment grew 7x faster than the UK economy - London Business News | Londonlovesbusiness.com

The UK digital entertainment sector hit £13.5 billion in revenue in 2025, reflecting a 7.1% year-over-year growth, significantly outpacing the general economy's growth rate of 1.3%.
Digital life
Business
from24/7 Wall St.
4 days ago

Roblox Is at Its Cheapest Valuation Since 2021. BTIG Makes the Case for Staying Long

BTIG maintains a Buy rating on Roblox Corp. despite lowering its price target, viewing the current valuation as a potential entry point for investors.
Video games
fromKotaku
2 days ago

Peak Devs Call Out Entitled Gamers Who Want Endless Free Updates

Endless support for games is not guaranteed; updates are considered a bonus, not a right.
Games
fromKotaku
3 days ago

GameStop Thought Buying Games Online Was A 'Passing Phase'

GameStop underestimated digital distribution, believing physical stores would remain dominant despite the rise of platforms like Steam.
Marketing
fromDigiday
3 days ago

High stakes, big budgets: How brands are navigating a massive sports year

Brands are prioritizing long-term partnerships over costly live sports advertising due to economic uncertainties and high costs of ad placements.
Poker
fromCard Player
3 days ago

PokerStars Now Merged With FanDuel, Merges U.S. Player Pools - Poker News

PokerStars merged Pennsylvania with New Jersey and Michigan player pools on FanDuel, enhancing online poker and gaming experiences in North America.
Washington Capitals
fromRMNB
2 weeks ago

Cole Hutson on his newfound Fortnite battles with Ryan Leonard: 'He's the bait guy, and I kill everyone'

Cole Hutson's NHL contract signing reunited him with Ryan Leonard, enhancing their bond and easing Hutson's transition into the league.
Video games
fromGamesBeat
5 days ago

Inside Clix Gaming's creator-powered business strategy

Cody 'Clix' Conrod is launching Clix Gaming, a brand and business centered on his success as a top Fortnite player.
Games
fromwww.theguardian.com
5 days ago

Why is gaming becoming so expensive? The answer is found in AI

PlayStation 5 prices have risen significantly due to increased demand for computing power driven by AI, alongside global economic disruptions.
#creator-economy
fromForbes
5 days ago
Marketing

The Great Convergence: Why The Creator Economy's Future Belongs To Those Who Unite Social, Brand, And Talent

The entertainment industry is shifting power to creators, with traditional advertising losing relevance as the creator economy rapidly expands.
fromTheWrap
1 month ago
Marketing

The Creator Invasion of Sports Is Changing the Playbook

Sports leagues and broadcasters are partnering with digital creators to attract younger, more casual audiences through prominent collaborations at live events and major broadcasts.
Marketing
fromForbes
5 days ago

The Great Convergence: Why The Creator Economy's Future Belongs To Those Who Unite Social, Brand, And Talent

The entertainment industry is shifting power to creators, with traditional advertising losing relevance as the creator economy rapidly expands.
Video games
fromThe Verge
4 days ago

Indie Pass is a new subscription service just for indie games

Indie.io launches Indie Pass, a subscription service for indie games, priced at $6.99 per month, featuring over 70 titles starting April 13th.
#nintendo
Video games
fromThe Verge
5 days ago

Nintendo is weathering the storm

Nintendo remains successful in a struggling gaming industry by focusing on its strengths and maintaining a consistent release schedule.
#online-gaming
fromLondon On The Inside
1 week ago
Digital life

Cultural Codes in Gaming: How Innovation Is Rewriting the Rules

Online gaming design adapts to local behaviors and cultural expectations, moving away from a one-size-fits-all approach.
Social media marketing
fromwww.socialmediatoday.com
3 weeks ago

Reddit shares insight into the growth of sports fandoms in the app

Reddit published a comprehensive guide showing how users engage with sports content, revealing NFL season as the dominant driver of app downloads and engagement, with significant spikes during March Madness, Kentucky Derby, and other major sporting events.
Video games
fromGadgets 360
5 days ago

Disney Reportedly Interested in Buying Fortnite Maker Epic Games

Disney is reportedly interested in acquiring Epic Games to deepen their existing relationship and integrate Disney IP into Fortnite.
Poker
fromBusiness Matters
3 weeks ago

How Crash-Style Gaming Platforms Are Driving Digital Revenue

Crash-style games generate substantial revenue through rapid game cycles, minimal operating costs, and high player engagement driven by simple mechanics and fast-paced gameplay.
Video games
fromKotaku
5 days ago

Marathon Cracks Down On Cool Exploits To Make Things Fair

Bungie has removed the slide-canceling exploit in Marathon to maintain balanced gameplay and has updated the Outpost loot area.
fromThe Verge
6 days ago

150 million users later, Roblox competitor Rec Room is shutting down

"We never quite figured out how to make Rec Room a sustainably profitable business, and our costs always ended up overwhelming the revenue we brought in."
Video games
#loot-boxes
fromKotaku
1 month ago
US politics

Valve Accused Of Promoting Illegal Gambling With Loot Boxes In New Lawsuit

Games
fromReadWrite
3 weeks ago

Valve disputes claims loot boxes violate gambling laws

Valve defends loot boxes as collectible products rather than gambling, arguing cosmetic-only items provide no competitive advantage while claiming to have blocked over one million accounts linked to gambling activity.
Games
fromThe Verge
3 weeks ago

Valve says it will fight New York's loot box lawsuit

Valve disputes New York AG's loot box gambling allegations, comparing mystery boxes to collectible cards and arguing items are optional cosmetics.
fromKotaku
1 month ago
US politics

Valve Accused Of Promoting Illegal Gambling With Loot Boxes In New Lawsuit

Games
fromReadWrite
3 weeks ago

Valve disputes claims loot boxes violate gambling laws

Valve defends loot boxes as collectible products rather than gambling, arguing cosmetic-only items provide no competitive advantage while claiming to have blocked over one million accounts linked to gambling activity.
Games
fromThe Verge
3 weeks ago

Valve says it will fight New York's loot box lawsuit

Valve disputes New York AG's loot box gambling allegations, comparing mystery boxes to collectible cards and arguing items are optional cosmetics.
Video games
fromwww.theguardian.com
2 weeks ago

In the killer world of online gaming, there are no hits any more just survivors

Highguard's rapid failure demonstrates that modern online games face extreme pressure to deliver immediate returns, leaving no room for player learning curves or developer iteration.
Poker
fromFlowingData
1 month ago

Unusual luck for streamers in the crypto casino Stake

Businessweek analysis reveals Drake and Adin Ross achieved unusually high win rates on Stake gambling platform compared to other streamers.
fromKotaku
2 weeks ago

Game Devs React To Valve's Boast Of How Few Profit On Steam

Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
Video games
Video games
fromThe Verge
3 weeks ago

Live-service games are a mess

Live-service games represent a new entertainment model focused on continuous content delivery, with Fortnite as the dominant success story, while most competitors have failed despite industry-wide pursuit of similar profitability.
#unrivaled-3-on-3
Video games
fromKotaku
3 weeks ago

I Miss When Multiplayer Games Weren't Changing All The Time - Kotaku

A patch increasing gunshot volume in Marathon created a more aggressive multiplayer environment, prompting nostalgia for older games that remained static after release rather than undergoing constant balance changes.
Media industry
fromThe Drum
1 month ago

Livestreaming and eSports to drive the sports market in Asia

Asia is the fastest-growing sports market, driven by mobile, OTT, eSports, and live streaming, prompting platforms and brands to prioritize creative digital sports experiences.
Marketing tech
fromThe Drum
2 months ago

The in-game advertising landscape: It isn't child's play

In-game advertising integrates branded placements into game environments to reach a large, mature gaming audience, but requires data-driven strategy for effectiveness.
from24/7 Wall St.
2 months ago

The #1 ETF To Bet On The Explosive Growth of Esports

The VanEck Video Gaming and eSports ETF ( NYSEARCA:ESPO) offers pure exposure to an industry defying traditional entertainment economics. With $405 million in assets and a 0.56% expense ratio, ESPO delivered 28% returns over the past year, outpacing the S&P 500 by nearly 11 percentage points. The fund holds 28 gaming companies, led by Tencent Holdings ( NASDAQ:TCEHY) at 8.1%, Nintendo ( NASDAQ:NTDOY) at 7.6%, and NetEase ( NASDAQ:NTES) at 7.4%. Recent trading shows the ETF consolidating around $105 after hitting $111 in November 2025.
Business
fromThe Drum
1 month ago

How has personalization improved digital sports marketing?

Personalization is a tried-and-tested way to boost engagement while gathering valuable information about existing audiences - and is proving to be a key driver for the sports industry, says Rawnet's Harry Daniel. For brands looking to score with digital marketing, personalization is a winning long-term business strategy. Personalizing the user experience (UX) via websites and apps keeps fans engaged and enhances brand loyalty. It can help brands to grow, by extending their reach to new users and unleashing untouched opportunities for victory.
Online marketing
Chicago Blackhawks
fromFast Company
1 month ago

How sports leagues are vying for Gen Z and Gen Alpha's attention to build the next generation of fans

Gen Z and Gen Alpha consume sports digitally, show lower avid-fan rates, and require teams to adapt content packaging and distribution.
fromBusiness Matters
2 months ago

The Technology Stack Behind Modern Gaming: Payment Infrastructure as Competitive Moat

Modern gaming platforms no longer win purely on content libraries, bonuses, or marketing spend. Competitive advantage is increasingly determined by the quality of the underlying technology stack, particularly payment infrastructure. This article examines how payment systems have evolved into a decisive moat for gaming operators, driven by massive investment, API-led architecture, advanced security engineering, cloud scalability, and the measurable financial cost of legacy platforms. Each section below explores a distinct technical pillar shaping competitive outcomes across the modern gaming ecosystem.
Tech industry
Science
fromPsychology Today
2 months ago

What Can Gaming Do for Our Intelligence?

Effective intelligence — attention, working memory, decision-making, and learning speed — is trainable through experience and interventions such as gaming, leveraging neuroplasticity.
World news
fromFuturism
1 month ago

Fortnite Pushes Back Against Claims That Jeffrey Epstein Is Still Alive and Gaming

Jeffrey Epstein died in 2019, and viral claims that he plays Fortnite from Israel result from username coincidences and deliberate hoaxes tied to leaked files.
Marketing
fromThe Drum
2 months ago

How brands can align their interests with the interests of gamers

Brands can increase engagement and reach diverse audiences by integrating ads into interactive gaming experiences and aligning brand goals with player interests.
Marketing
fromBusiness Matters
2 months ago

How Digital Gaming Trends Are Reshaping Modern Entertainment Businesses

Crypto-enabled digital gaming transforms audience behavior, monetization, and engagement strategies for entertainment businesses by enabling transparency, speed, personalization, and new payment models.
Marketing
fromThe Drum
2 months ago

Why gaming is a such a key communications channel for retail marketers

Gaming is a mainstream, high-value channel retailers must engage, especially Gen Z gamers, via community-driven experiences on platforms like Twitch and Discord.
Video games
fromKotaku
1 month ago

Games Are Losing The Attention War With Gambling And OnlyFans

Video games face stagnation as mobile user-generated content, online gambling, and platforms like TikTok, OnlyFans, and Roblox drive overall entertainment growth.
Video games
fromKotaku
2 months ago

DrDisrespect Lies About Being Invited To Highguard Preview Event - Kotaku

Dr Disrespect posted a Highguard media badge claiming attendance, but attendees and the game's manager say he wasn't invited and the photo may be faked.
Video games
fromBusiness Matters
2 months ago

Online Gaming: An Entertainment Ecosystem Teeming with Opportunities

AI, cloud infrastructure, and smartphone adoption are transforming gaming into an accessible, personalized, cross-platform ecosystem that reduces hardware barriers and enhances social play.
Video games
fromKotaku
2 months ago

Casual $40,000 Marvel Rivals Creator Tournament Sparks A Ton Of Online Drama - Kotaku

Content creator Kingsman265 was removed from the Deadpool Creator Cup after arguing insistently about team composition and leaving practice, prompting the host to disqualify him.
fromGameSpot
2 months ago

Best MOBA Games Worth Playing Right Now

Dragon Ball has its own take on the MOBA genre with Gekishin Squadra. The name sure is a mouthful, but this is one of the most welcoming experiences for newer MOBA players, even if you aren't too familiar with the Dragon Ball universe. But if you are an existing fan of the late Akira Toriyama's masterful manga and anime series, you'll be pleased with the wide selection of characters and abilities.
Video games
Video games
fromKotaku
1 month ago

Riot's New Fighting Game Is Already Imploding As It Lays Off 80 Developers Less Than a Month After Coming To Console - Kotaku

Riot Games laid off 80 employees from 2XKO after the game's momentum fell short despite initial console download success; development continues with a reduced team.
Video games
fromKotaku
2 months ago

It's Time To Stop Treating The Epic Game Store Like A Joke

The Epic Games Store is transitioning from a Fortnite-focused launcher toward a broader third-party PC games platform by rebuilding its launcher and attracting non-Epic play.
Video games
fromThe Verge
2 months ago

Fortnite is about to get a lot more gaming crossovers

Epic will expand Fortnite crossovers tied to Epic Games Store purchases, aiming for over 100 developer partnerships annually while boosting store sales and platform growth.
Video games
fromKotaku
2 months ago

Arc Raiders Is Losing Big-Name Streamers To A Wave Of Cheaters

Arc Raiders' rise meets a surge in cheating, prompting streamer backlash and commitments from Embark Studios to deploy anti-cheat patches.
Video games
fromGame Informer
3 years ago

Overwatch 2 Is Just "Overwatch" Again And Five New Heroes Arrive Next Week

Overwatch receives five new heroes, a renamed title, new sub-role passives, and a year-long Reign of Talon storyline launching Season 1 on February 10.
fromGameSpot
2 months ago

Steam Has Already Set A New Concurrent Player Record, Clearing 42 Million

Just a week after its last record-setting day, Steam has hit a new concurrent player peak of 42,042,778, passing the 42 million milestone for the very first time on January 11. The gaming platform has seen sustained growth in recent years, with record-setting peaks happening more and more regularly. Although Steam has been around for over 20 years, its popularity has picked up dramatically in recent years--especially in the six years since the Covid-19 pandemic was officially declared.
Video games
Video games
fromKotaku
2 months ago

Dev Behind Last Year's Big Flop Is Still Paying Streamers To Play It

Developer Build a Rocket Boy and publisher IO Interactive continue sponsoring creators to promote MindsEye despite low Steam player counts and poor reception.
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