Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
Google has just started rolling out access to its new "experimental research prototype" Project Genie, an AI tool powered by Genie 3 and Gemini that allows users to create interactive, explorable worlds with a simple text prompt. Unsurprisingly, someone has immediately used it to generate a bunch of playable Nintendo knock-offs, including a The Legend of Zelda: Breath of the Wild clone, complete with a usable paraglider.
It's more fun to destroy something that doesn't look like it can be destroyed. It is more fun to destroy that which is beautiful. Levels needed lots of additional visual flourishes, ranging from patches of flowers and fauna to ornate rock formation and snaking, overgrown trees to make the destruction feel like the showstopper it was meant to be.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.