Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always bestNekki's SPINE game uniquely combines motion capture technology with traditional animation techniques for fluid combat animations.
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's techNekki is venturing into the creation of a brand-new franchise, SPINE, which includes a transmedia approach and utilizes Unreal Engine 5 for its visuals and lighting effects.
Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always bestNekki's SPINE game uniquely combines motion capture technology with traditional animation techniques for fluid combat animations.
"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's techNekki is venturing into the creation of a brand-new franchise, SPINE, which includes a transmedia approach and utilizes Unreal Engine 5 for its visuals and lighting effects.
Discover how SPINE's dynamic action camera worksSPINE is redefining cinematic action in games with a dynamic camera system that makes player actions feel unique and impactful.The game aims to integrate exciting moments into gameplay rather than relying on passive cutscenes.