ROOM FOR DREAMS becomes a living manifesto for utopian optimism, creative courage, and the power of imagination through a multilayered approach where large scale installations, cinematic storytelling, live conversations, and ritual-driven encounters converge.
Lachlan Turczan's practice sits in the space between physics, optics, and environmental art, as he works with lasers, water, mist, and custom-built lenses to produce sculptures made entirely from light.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
TeamLab Planets quickly made a name for itself after opening its doors in 2018. It holds the Guinness World Record for the most-visited museum dedicated to a single group or artist, bringing in more than 2.5 million visitors from April 2023 to March 2024.
The original intent of pilotis was to create a sense of lightness that would allow circulation and light to flow beneath a structure, but contemporary requirements render thin columns insufficient for large-scale civic projects.
Elizabeth brings exactly the kind of experience we need as we build Blink49's Brand Studio. She has a proven track record of creating smart partnerships, navigating the media landscape, and developing programs that connect brand ambition with culturally impactful, premium storytelling.
We have decided, just today in fact, that we will keep Horizon Worlds working in VR. Only games and experiences that already support VR will continue to do so, while new games will be exclusive to mobile, and the majority of the team's development focus will be on mobile instead of VR.
Following its acclaimed world premiere, 'Spectacular: The Art of Jonathan Yeo in Augmented Reality' makes its U.S. debut at SXSW from March 15th-17th, 2026. By blending Yeo's distinctive portraiture style with Snap's cutting-edge technology, the exhibit transforms a selection of his royal, celebrity, and self-portraits into living, responsive installations that invite guests to see beyond the frame.
Looking Glass has been doggedly committed to making holographic displays the next big thing since 2019, and with its new Musubi digital photo frame, it might finally be offering its tech at a price that's hard to deny. Musubi is scheduled to start shipping in June, and unlike the company's previous, more developer-focused kits, the company's new display only costs $149.
Upload any picture or video, and Musubi uses artificial intelligence to extract the most important part and hover it in space as a 3D image within the frame. That could be a video of a child's first steps or a snapshot of a birthday party. The image will be displayed in 3D form, viewable in all its holographic glory across nearly 170 degrees.
The contemporary technology museum has emerged as a performative participant in the systems it seeks to document. The architecture of these institutions has become increasingly fluid and bold, often mirroring the velocity and complexity of the systems it houses. They operate as mediators between the human, the ecological, and the technological realms, transforming from encyclopedic warehouses into active educational engines.
Located in Chicoutimi, Saguenay, l'ecole de l'Etincelle is a shining example of architecture firmly rooted in its context. The architectural approach rethinks the conventional school and proposes a scale that is friendly, accessible, and reassuring for children. Fragmented into small houses around a central courtyard, the architecture becomes familiar and warm, creating a calming and reassuring atmosphere that encourages students to love school and feel comfortable, just like at home.
A circular concrete ring forms a defined boundary, incorporating a landing and three steps that lead into a contained field of refined sand. At the center of this ring rises a tall cone clad in polished mirrored steel. The composition establishes a clear geometric contrast between the horizontal plane of sand and the vertical reflective surface.
"Although most brands have experimented with emerging tech, there is still a lot of IDK and WTF attached to AR, VR, AI, ML, NPC, NFT and web3," said Laws. "When you think that the metaverse and its associated technologies are projected to be worth almost $1.5trn dollars by 2029, that's either a lot of growth to miss out on or a lot of mis-invested budget for brand leaders to be accountable for through poor understanding and unfamiliarity."
But unlike other versions, this one requires no subscription, lets you swap out the surrounding frame and doesn't require an app to upload the art. Instead, a built-in mic picks up your idea, sends it to OpenAI and creates an image that pops up in a few moments on the screen. The on-board accelerometer even knows whether the device is in landscape or portrait orientation, and applies the correct format.
Digital by Nature: The Art of Miguel Chevalier at Kunsthalle München presents the artist's largest solo exhibition in Europe to date, curated by Franziska Stöhr. The exhibition surveys Miguel Chevalier's practice from the early 1980s to the present, tracing his sustained engagement with digital technologies as both tools and subjects of artistic inquiry. Born in 1959 in Mexico City and based in Paris, Chevalier has worked with computers as a creative medium for more than four decades.