Yale came to me and said there isn't an overarching book about the history of printmaking; they wanted it to be about the printed image. There are a lot of books about printing-about the history of journalism or the history of books, the printing press and the printed word-but not so much about the printed image and its processes. So that was my challenge.
The contemporary technology museum has emerged as a performative participant in the systems it seeks to document. The architecture of these institutions has become increasingly fluid and bold, often mirroring the velocity and complexity of the systems it houses. They operate as mediators between the human, the ecological, and the technological realms, transforming from encyclopedic warehouses into active educational engines.
As AI systems become more capable, more accessible, and more embedded in everyday workflows, creativity is emerging as one of the most important human skills in AI development and deployment. Not creativity as decoration or aesthetics, but creativity as problem framing, decision-making, and human judgment. In an era where many organizations are using the same models, tools, and platforms, creative thinking is what separates meaningful outcomes from generic ones.
Recently, AI decided that a painting long thought to be a copy of Caravaggio's The Lute Player is actually by the master, while another version of the same subject, previously thought to be authentic, is not. Both conclusions were disputed by the former Metropolitan Museum of Art curator Keith Christiansen. A similar debate erupted in March 2025 when AI declared that portions of The Bath of Diana, also long believed to be a copy, could have been painted by Peter Paul Rubens.