"Today, our Board took decisive action to protect what generations before us fought to build. These so-called prediction markets are an attempt to bypass tribal authority and recast gambling as a financial product. We will not allow that. We will stand united to defend tribal sovereignty and the integrity of Indian gaming."
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
A BC Game redeem code functions as a unique alphanumeric sequence that unlocks specific rewards when entered into designated areas of the platform. Unlike automatic bonuses that trigger upon deposit or registration, these codes require manual input, giving users control over when and how they claim benefits. The core distinction lies in distribution method and flexibility. Standard welcome packages activate automatically based on predefined conditions. Redemption codes, however, arrive through targeted campaigns, community collaborations, or time-limited promotions.
The real world price of impulse-buying Fortnite skins is going up, Epic has announced. Not because skins themselves are getting more expensive on paper, but because V-Bucks, Fortnite's digital currency, is. The same prices you paid for bundles of V-Bucks in February will now effectively earn you fewer bucks starting on March 19, along with several other Fortnite-related pricing changes.
For years, gambling lived on the outer edges of the video game business. It was boxed in by geography, hemmed in by regulation, and treated as culturally separate from mainstream gaming. However, the wall has now largely come down. The State of Video Gaming in 2026 by Epyllion's CEO Matthew Ball argues that gambling, especially iGaming, online sports betting, and prediction markets, has become one of the biggest forces redirecting how players use their time and money.
Modern gaming platforms no longer win purely on content libraries, bonuses, or marketing spend. Competitive advantage is increasingly determined by the quality of the underlying technology stack, particularly payment infrastructure. This article examines how payment systems have evolved into a decisive moat for gaming operators, driven by massive investment, API-led architecture, advanced security engineering, cloud scalability, and the measurable financial cost of legacy platforms. Each section below explores a distinct technical pillar shaping competitive outcomes across the modern gaming ecosystem.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
During my week-long binge, I played games that paused their own tutorials to run ads. I saw endless fake X icons and banners that hid the close button under the iPhone's Dynamic Island. Now, I'm not against ads, but I hate it when they feel like a penalty. I'm a gamer, and from what I've seen, PC and console games integrate ads much better. If mobile devs followed suit, mobile games might finally climb out of the mess they're in.
In the UK, 70 may not gurantee quality, but it tends to mean you are getting a blockbuster or "AAA" - a big-budget game made by a large team, built around cutting-edge graphics, sprawling worlds and dozens of hours of gameplay. In 2025 Nintendo set a new benchmark for game prices when it listed major Switch titles such as Mario Kart World at 74.99 (launching in the US at $79.99).
Developer tools for in-game transactions were available in Unreal Editor for Fortnite (UEFN) in a preview state since November, letting creators charge V-Bucks for digital items in their unpublished Fortnite Creative modes and games, or "islands." Epic Games has just flipped the switch, allowing for these islands to be published. The implementation of these developer tools for monetization in Fortnite Creative has raised complaints and worries, with players comparing this development to Roblox's revenue model.
Spending more than 10 hours a week playing video games may begin to affect young people's eating habits, sleep quality, and body weight, according to new research led by Curtin University and published in Nutrition. The study surveyed 317 students from five universities across Australia. Participants had a median age of 20 years, placing the focus squarely on young adults during a key stage of habit formation.