Last fall, I bought a ton of marble scraps off a sculptor in Woodstock for like, $10 off Facebook. For sandwiches and cakes, crumbling asphalt parking lots are good. When I lived in Sunset Park, they demolished a building a couple blocks from my apartment, and there was a hole in the fence, so I'd go in there and find tons of cool shapes and textures of rubble.
Static images don't show motion. You can't inspect real product structure. You don't see how interfaces evolve over time. You rarely understand what actually works in production. So I decided to go deep. I reviewed every major design reference platform I could find - not just the popular ones - and analyzed how they actually help in real-world work. The conclusion?
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
We've both fought against needless promotional content before and lamented that frontier AI platforms are falling into the same pattern. As designers and users, we've learned that "free" usually means putting up with interruptive, slightly creepy ads that feel more like a tax than a benefit - a frustration tax that now colors how we approach free‑tier services and now AI tools.
The ridges of eucalyptus bark, the geometries of shell formations, moss-covered trees, Indigenous grasslands and the hidden networks of fungi beneath the soil. These landscapes produce organic yet abstract patterns - natural systems that quietly shape the way we see and design the world around us.
We needed a visual identity that was uniquely Getty and distinct enough to unify how we show up globally. This system gives Getty one clear, ownable expression in support of the work we do around the world.
Linear-style UIs look simple, but the theming system has to do real work. Here's how to meet WCAG 2.2 contrast requirements across light, dark, and high-contrast modes whether you're using a UI library or rolling your own tokens.
Massaranduba, the small agricultural town in the south of Brazil that Pedro grew up in is far from sci-fi, but this graphic designer's imagination takes him some place else. From posters, illustration, magazine layouts and typefaces (such as pieces that focus on sci-fi author Ursula K. Le Guin 's fictional Kesh alphabet), Pedro works digitally with a focus on textures and grit, using dithers and fractals to build upon visual world's textures. His projects are "mood-centred", which begin by assembling references from all over to refine feelings that are conjured up by consuming films, fashion, music and other visual forms.
The main problem with the existing homepage was that, besides the most recent posts, other content, once it aged and 'fell off' the front page, was then difficult to discover. The new design makes more use of available screen 'real estate', is visually much richer, and reorganizes 18 years of posts, so that even older long-forgotten posts are more easily found.
Death Anxiety Comics Inspired By Our Fears "Sunkissed": Beautiful Feminine Illustrations by Emilija Savic Artist Creates Honest Illustrations About Relationships And Everyday Life Artist Yana Tarakanova Creates Superb Explicit and Bizarre Comics About The Society The Dark, Incredibly F*cked Up Comics Of Joan Cornella Chris Keegan by Cosmic Creatures 6 Feet Covers: Duo Artists Re-Designed Iconic Album Covers To Promote Social Distancing Artist Spent Three Years Painting Her Readings Mom Prepares Healthy Meals As Cartoon Characters For Her Son How To Teach Yoga Like Slav: Top 10 Drunk Yoga Positions
A graphic designer that isn't limited to working in 2D, Ward Goes has been working in aluminium of late. His recent solo show in Rotterdam, Literally Anything, was full of things that moved beyond the screen or printed page, including some wonderful metal signage and archival storage. The exhibition at Alley Space was the result of the designer's decision to pursue more tactical investigations alongside his commissioned work at the start of 2025.
Infused with history, the slab cannot help but suggest the old West's frontier clichés, for such ephemera as classic wanted posters, political broadsides, cautionary warning signs, and more generic commercial applications. Cattivo is a brand-new 18-font family that, when used in any weight and size, cuts through nostalgic predictability and provides a welcome alternative to such popular Egyptian-style slab serifs as Stymie and Memphis.