Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
For decades, we smallfolk have been told that goodness is naïve, that moral grayness is sophistication, and cynicism is cleverness. Turns out, we do not want it. Most of us can only take an endless string of villains, liars, and normalized nastiness for so long. Our battered nervous systems want a hero to root for who would not lie to us or betray us.