The UK digital entertainment sector hit £13.5 billion in revenue in 2025, reflecting a 7.1% year-over-year growth, significantly outpacing the general economy's growth rate of 1.3%.
Following the acquisition, the Cinemersive Labs team will join SIE's Visual Computing Group (VCG) and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques, and unlock new levels of visual fidelity for players.
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
The PS5 Pro is getting the biggest price increase of all. The console launched in 2024 with a $700 price tag. In August 2025, it, along with other PS5 consoles, got a price increase, with the Pro jumping to $750. And next week, it leaps up to $900, which represents a $200 price increase in two years.
Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
Steam-led PC growth will lead to PC games sales overtaking consoles' total game sales revenue by 2028. To clarify, that's not some kind of medium statistic- Newzoo projects that PC game sales will overtake the game sales of the Nintendo Switch 2, the PlayStation 5, and the Xbox Series S/X by 2028.
Microsoft's Forza Horizon 5 continues to be a huge hit on PlayStation, it seems. Research from Alinea Analytics claims that the game just recently passed 5 million copies sold on PS5. This works out to more than $300 million in revenue on PS5 alone for the 2021 game. Alinea's Rhys Elliott said this data proves why Microsoft is keen to release more of its own games on a rival platform like Sony's PS5.
Following the big leadership shakeup earlier this year, Xbox is quietly discontinuing its 'This is an Xbox' marketing campaign. As reported by Game Developer, if you try to find past Xbox blogs mentioning the old 'This is an Xbox' slogan, you'll instead discover they have mostly been scrubbed from the web.
The console wars died down not because any side won, but because it became irrelevant. Major games, seeking to make their gigantic budgets back, went platform agnostic. Where once companies had splurged on making consumers identify with specific console platforms, suddenly where you play games had become a much less defining factor.
In the UK, 70 may not gurantee quality, but it tends to mean you are getting a blockbuster or "AAA" - a big-budget game made by a large team, built around cutting-edge graphics, sprawling worlds and dozens of hours of gameplay. In 2025 Nintendo set a new benchmark for game prices when it listed major Switch titles such as Mario Kart World at 74.99 (launching in the US at $79.99).
Now, keep in mind, these are not official numbers as Xbox doesn't share sales data these days. Instead, Alinea use their own magic formulas and weird rituals to estimate the numbers. So far, the company's data has proven to be very accurate, but it is not without mistakes or controversies regarding its calculation methods. The biggest success was Forza Horizon 5, which Alinea reported on last week, stating that the open-world racer sold a whopping 5.1 million copies on PlayStation.
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.
Sonic Racing: CrossWorlds was a pretty solid release for Sega in 2025. Certainly the fans seemed chuffed about it, and the critic reviews were good, too. Indeed, Sega's latest financial results are quick to praise the game's Steam user rating and its Metacritic score. But it turns out, they aren't quite so happy with the sales numbers. The document confirms what we heard at the end of 2025: Sonic Racing: CrossWorlds has sold 1-million+ copies.