I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
The best new co-op games are those that do something a bit different, offering more than a single-player experience with another player thoughtlessly tacked on. These multiplayer games account for groups of friends all wanting their own role, with a shared goal in sight and plenty of chaos on the path to getting there.
Helldivers 2 prides itself on the concept of Managed Democracy, and in the latest example of crowdsourced decision-making, the game is asking players to choose a planet to blow up with a shiny new not-a-Death-Star superweapon. Fortunately, these planets aren't home to any brave Helldivers and are instead populated by the undemocratic factions that refuse to yield to Super Earth.
Created by Swedish developer Embark Studios, Arc Raiders is an extraction shooter: an online multiplayer game that drops you into a world with other people to search for valuable weapons and items before attempting to escape with all your spoils. You can play alone or with up to two friends in a squad. Most extraction shooters feature two types of gameplay: Player vs Environment (PvE), which means exploring the world and fighting computer controlled enemies,
Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players.
MicroMacro: The Home Game Jigsaw Puzzle is a 500-piece puzzle that utilizes the same art style as all other MicroMacro titles. The puzzle depicts a socc....errrrr, a football game, as well as the neighborhood surrounding the stadium. It is "just" a puzzle; however, there is more to it after you complete it. There are forty-two hidden objects to find (think Where's Waldo?), as well as two cases to solve, like other MicroMacro games.
So with an expansion recently released, we were itching to whip out our Clans of Caledonias and bolt trains onto them. For Science! Clans of Caledonia: Industria, from Juma Al-JouJou and published by Karma Games, is the first expansion for Clans of Caledonia. "First expansion" is in bold text in the English rulebook, so perhaps Juma is cooking up more content.