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in 3 daysObsidian Entertainment On The Lessons Learned From The Outer Worlds
When they're talking about it, they want more. When we did user research, when we talked to people, what came back was the biggest - I wouldn't call it a complaint - but the biggest things they wanted from future products were to make bigger areas, 'make more stuff for us. We want to experience more of this, we want a little more gameplay length.'
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