Poker
fromBig Think
16 hours agoWhat chess's "intermezzo" moves can teach us about making better life decisions
Intermezzos in chess teach the value of unexpected moves and adapting plans in life to navigate uncertainties effectively.
"I think one of my most-played games is Pokemon Pinball, but the idea to make a pinball game came from Mario... he came to me and say 'JP, I want to make a custom engine for Playdate and we should make a pinball game.'"
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Under an oak-beamed ceiling on the top floor of one of Washington, D.C.'s coolest museums, Planet Word, more than 90 kids gathered last April to vie for $5,000 and youth Scrabble bragging rights. The North American School Scrabble Championship is serious business. The No. 1 high-school seed was ranked in the top 150 of all players in the U.S. and Canada.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
This is for that friend that finishes the Wordle in three tries and solves the purple clues first in Connections. League of the Lexicon reminds me a bit of Trivial Pursuit - players or teams take turns asking everyone questions from a double-sided card with answers on the back. Questions come in five categories and cover synonyms, word origins, spelling, definitions, archaic words, grammar, linguistic trivia and more.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
I wish this was a one-off blip in my regimented friendship schedule, but all through 2025 I played the world's slowest game of message tennis. I'd invite a pal for dinner, only for the world to turn, the seasons pass, grey hairs gather at my temples, before a date was finally locked in. This sentiment seems to be common among my circle.
Shallow Regrets is an 18-card wallet game that is easy to transport, teach, and set up. All players start with 0 fishhooks, so they should be aiming to catch fish whose card backs show small shadows, indicating that those fish require 0 hooks to catch, in the early-game.
With its Alpha series of game-playing AIs, Google's DeepMind group seemed to have found a way for its AIs to tackle any game, mastering games like chess and by repeatedly playing itself during training. But then some odd things happened as people started identifying Go positions that would lose against relative newcomers to the game but easily defeat a similar Go-playing AI.
MicroMacro: The Home Game Jigsaw Puzzle is a 500-piece puzzle that utilizes the same art style as all other MicroMacro titles. The puzzle depicts a socc....errrrr, a football game, as well as the neighborhood surrounding the stadium. It is "just" a puzzle; however, there is more to it after you complete it. There are forty-two hidden objects to find (think Where's Waldo?), as well as two cases to solve, like other MicroMacro games.
Your skyport has dual-colored stations that score when airships of the same color land in a corresponding lane next to the station. Getting a couple of tycoons to help boost your score or change the placement abilities doesn't hurt. But, there's a catch. Each airship card's ability rarely allows for getting an airship next to the intended station on the first go.
The best new co-op games are those that do something a bit different, offering more than a single-player experience with another player thoughtlessly tacked on. These multiplayer games account for groups of friends all wanting their own role, with a shared goal in sight and plenty of chaos on the path to getting there.
A thriving fan art community is always a sign of an entrenched playerbase. , Valve's secretive MOBA hero shooter, is currently teeming with creations all over social media that span the big three categories: horny, cute, and funny. In a way, these are perfect descriptors for the overall vibe of the latest six heroes to join the roster, which, alongside a plethora of additions and visual tweaks introduced in last week's big update, have led to a newfound momentum worth paying attention to.
Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players.
In Everstone, 1-4 players have just discovered the magical city of Ignis, and they compete over 40-180 minutes in this medium-weight engine-building Eurogame to explore the valley and discover relics in an effort to garner the greatest reputation among the locals. Gameplay Overview: Everstone does not possess a set number of rounds; instead, players race to achieve 10 reputation points. The central loop of the game has players acquiring gemstone resources of three colors from various sources and trading them