Graphic design
fromAxios
13 hours ago"Digital fantasy"; AI hair, makeup put perfection further out of reach
AI-generated content creates unrealistic beauty standards and challenges for artists in the beauty industry.
Google aims to enhance the image generation capabilities of Nano Banana 2 by utilizing personalized data from users' Google accounts, including their YouTube history and Google Photos. This integration allows for more relevant and tailored image outputs without requiring users to provide extensive context.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
ML-based frame generation tech is coming to PlayStation platforms, allowing the console to use AI to imagine new frames between the ones it's rendering, creating smoother perceived image quality while typically introducing some amount of lag.
According to Rémi Verschelde, project manager of Godot Engine and co-founder of the platform's financial backer W4 Games, the never-ending wave of "AI slop" pull requests on Godot's GitHub is becoming "increasingly draining and demoralizing" for its maintainers, to the point that over 4,600 pull requests are currently open on the engine's GitHub page.
One thing I spent a lot of effort on is getting edges looking sharp. Take a look at this rotating cube example: Try opening the "split" view. Notice how well the characters follow the contour of the square. This renderer works well for animated scenes, like the ones above, but we can also use it to render static images: The image of Saturn was generated with ChatGPT.
Each layered element is independent, all housed within one object on your timeline. Multiple elements can be combined into a Flipbook by using the multi-select function. This allows for users to shift, organise, and retime frames.
Yes, vibe-coding apps like Claude Code and Replit make it possible to build games, too, but Moonlake is purpose-built for the task. It will never ask you to copy a snippet of code, offers templates to start with if you'd like, and has straightforward paths to bring in your own assets, too. It remembers your vision and constantly works to improve it alongside you.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.