Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
The handheld's screen swivels using a 'self-developed ultra-thin alloy hinge built for lasting durability.' Even companies like Nintendo sometimes struggle with keeping moving parts durable on their devices, so hopefully Anbernic has come up with a hinge design that will last.
The study, published in the Current Psychology journal, was conducted by researchers from SWPS University and the Stefan Batory Academy of Applied Sciences, who set out to measure the 'sense of emptiness that arises after completing a deeply immersive game.' Post-Game Depression, or P-DGS, was measured across two separate studies, with a total of 373 participants.
The handheld features a 4.88-inch display with a resolution of 1080 × 1620 pixels and a 3:2 aspect ratio. This format is particularly appealing for retro gaming because it better accommodates older console titles that do not match modern widescreen displays. The panel is also noticeably sharper than the screen used in some competing handhelds, such as the Ayaneo Pocket Micro, which uses a smaller 3.5-inch display with a lower resolution.
As you can see, this cartridge has Hollywood Video stickers on it. Which is interesting. And I wasn't able to find any record of the competitions being done at Hollywood Video. The 1995 competition was a Blockbuster competition. A major competitor, or the major competitor of Hollywood Video.
Square Enix is partnering with Google to integrate its AI large language model Gemini into Dragon Quest X, creating a Slime character that players can chat with. This character will respond with AI-generated text, offering tips, tricks, and advice as players navigate the game.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place.
It's now an online sci-fi extraction shooter in which players beam down to the planet Tau Ceti IV to scavenge for loot, carry out missions and potentially blast each other in the process. Its closest rival is Arc Raiders, which makes a similar use of stylised retro-futurism.
The emotional hit was something I didn't expect, although perhaps I should have. The Commodore 64 Ultimate, a new version of the legendary 8-bit computer, comes in a box designed to resemble the original packaging a photo of the machine itself on a background of deep blue fading into a series of white stripes. Then when you open it, you find an uncannily accurate replica of what fans lovingly referred to as the breadbox the chunky, sloped Commodore 64, in hues of brown and beige,
When a video game series goes on for a long time, it raises a question for newcomers: Just where is the best place to jump in? In the case of Dragon Quest, there are nearly a dozen mainline titles, not to mention copious spinoffs and ports that span four decades of history. Of late, though, publisher Square Enix has been releasing a number of remakes that serve as almost ideal entry points for beginners who are intimidated by all of that baggage.
Returning to old games isn't always easy. Depending on how old the game is, you might run into various problems, including unusual controls or compatibility issues. Another common point of friction you might encounter is an older game running poorly. This can make it a slog to replay some of the modern classics, even if they're just a decade or so old. So I'm happy to see Ubisoft going back and updating performance in games like Far Cry Primal and Assassin's Creed Unity.
Square has decided to muddy things up further by giving us Dragon Quest VII Reimagined before the expected Dragon Quest IV HD-2D Remake. What's more, Dragon Quest VII Reimagined utilizes bright, cartoony 3D character models instead of the HD-2D pixel art style of the earlier remakes. Thankfully, the models animate well, and they look particularly cool in battle. Ooooh, let me say that again: Dragon Quest fans are "spoiled for choice these days." Shiver Reimagine Dragons
There were lots of good stuff in this week's Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game's bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19. There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods.
Ecco the Dolphin doesn't have nearly as strong a legacy as many of its '90s action game brethren, but just mention its name to anyone who was a slightly weird kid with a Sega Genesis at the time, and you'll probably get a very different impression. With its eco-warrior sensibilities, completely unique gameplay, and baffling dolphin-versus-aliens premise, Ecco the Dolphin is a gloriously bizarre relic of the Genesis, but after decades of silence from the series, it's finally poised to return soon.
They've never all appeared together at once, except on lists of video game legends. And, surely, in the dreams of some gamers. They would certainly make a peculiar group: a mustachioed plumber, a fearless archeologist, a lightning-fast hedgehog, a warrior and a princess, a monkey in a tie, a marsupial in jeans and a strange yellow rodent. Outlandish, to those unfamiliar with them. But for those who know of their existence, these creatures are global icons.
In Big Hops, you play as a frog named Hop. Early on, Hop is taken away from his home, and he works to get back by collecting airship parts from a few different areas, each with its own cute animal characters and storylines. Because he's a frog, the primary way you interact with things is by slinging his tongue. You can use it to grab pots to toss and break them for coins, as a grappling hook to reach new areas,
I played the new version, out January 22, for around four hours, racing back through the early section of the game in time to meet back up with Aerith and stroll through some of the more taxing areas in the early game. I was struck by two things during my brief return to the slums of Midgar. The first was just how linear, focused, and cinematic the Final Fantasy VII Remake is compared to its sprawling successor, Rebirth.