
"The new format gives players an objective to work toward with event builds. These are developer-designed loadouts that take the guesswork out of theory-crafting new builds. Hunter can pick a recommended loadout and grind toward improving it. The second part of the season involves Base Defense, in which players use the gear they've built out over the season to defeat a Riftcharged Monster attacking the location they've been building up with the community."
"Players are drawn to the rewards of fighting Riftcharged Monsters, as they're scored on performance and rewarded with materials and cosmetic items."
"With Skybound Scalestorm arriving March 19, players will finally have a new weapon in the aerial-centric insect glaive. The new armament features a Kinsect that harvest extract as players attack. It sounds like a high-skill weapon that will give fans another option."
Monster Hunter Now has evolved its seasonal structure to better serve experienced players who have maxed out weapons and gear. The game now features bases that serve as community gathering points and Rift monsters that provide challenging, performance-scored encounters. The new seasonal format combines event builds—developer-designed loadouts that guide players toward specific gear goals—with Base Defense mechanics where players use their accumulated gear to defend against Riftcharged Monsters. This integrated approach rewards players for their seasonal progression while making base building meaningful. Season 9 introduces the insect glaive weapon and three new monsters: Seregios, Viper Tobi-Kadachi, and Almudron, each with distinct elemental properties and associated gear skills.
Read at www.mercurynews.com
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