The funniest thing about the Trump arcade game is how good it is
Briefly

The funniest thing about the Trump arcade game is how good it is
"In Operation Epic Furious, you control president Trump as he wages war with Iran and attempts to reestablish the US's access to the Strait of Hormuz. The game opens in the White House where you have to guide Trump through a collection of rooms filled with some of his most notable allies like secretary of defense Pete Hegseth, FBI director Kash Patel, and health and human services secretary RFK Jr."
"But instead of rupees of small keys to unlock doors, Operation Epic Furious tasks you with finding Kid Rock's helicopter so that you can fly off and "ROCK Iran back to the stone ages." In its opening moments, Operation Epic Furious feels a lot like Nintendo's early Zelda games where you were meant to explore the map looking for treasure and directions about what to do next."
"Artistically, there's an earnestness to Operation Epic Furious that speaks to the fact that The Secret Handshake built this to feel like a genuine game rather than just a glorified joke about the Trump administration. The game has a surprisingly excellent soundtrack that seamlessly shifted from one piece to another as I wandered its pixelated Iran, stumbling upon enemies like schoolchildren and " weak on crime" Pope Leo XIV."
"It's filled with NPCs whose dialog speaks to the administration's real-world chaos. Even the battle system is robust enough to feel inspired by the Final F"
Operation Epic Furious appears as pixel-art game cabinets at the DC War Memorial and is playable on the web. The game casts the player as President Trump waging war with Iran and trying to restore US access to the Strait of Hormuz. Gameplay begins in the White House, where Trump moves through rooms filled with allies including Pete Hegseth, Kash Patel, and RFK Jr. The structure resembles classic exploration RPGs, with quests such as finding Kid Rock’s helicopter to fly off and “ROCK Iran back to the stone ages.” The presentation aims to feel like a real game, with an effective soundtrack, varied enemies and NPC dialogue reflecting administration chaos, and a battle system inspired by classic RPGs.
Read at The Verge
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