"He saved up his money and, by age 27, had enough to purchase a computer. It was with this computer that he began "dabbling in game development," he tells me. Around that time in his life, Enix Corp, as it was called before merging with Final Fantasy maker Square to create Square Enix in 2003, hosted a game development contest - Horii won an award in it, "and that's actually the beginning of my career as a developer," he says."
"On this personal computer, Horii played a game called Ultima 1: The First Age of Darkness, a primitive RPG by today's standards but one that, when viewed, can be seen as a clear inspiration for RPGs like Dragon Quest, Final Fantasy, and more. "That really inspired me," Horii says. He remembers thinking, "If I make a game like this, it'll surely become a hit.""
Horii began his career as a magazine writer with a column in Weekly Shōnen Jump and saved enough money to buy a personal computer by age 27. He started dabbling in game development and won an Enix game development contest, which launched his development career. He played Ultima 1 and found it deeply inspiring, believing that a similar game would be a hit. He intended to create an RPG for the Famicom within its 64-kilobyte limits, preferring Ultima's 2D dungeon system over Wizardry's 3D approach and drawing on both games as inspirations.
Read at Game Informer
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