Xbox's Towerborne is switching from a free-to-play game to a paid one
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Xbox's Towerborne is switching from a free-to-play game to a paid one
"You will own the complete experience permanently, with offline play and online co-op,"
"This change required deep structural rebuilding over the past year, transforming systems originally designed around constant connectivity. The result is a stronger, more accessible, and more player-friendly version of Towerborne - one we're incredibly proud to bring to launch."
"After listening to our community during Early Access and Game Preview, we learned players wanted a complete, polished experience without ongoing monetization mechanics,"
"Moving to a premium model lets us deliver the full game upfront-no live-service grind, no pay-to-win systems-just the best version of Towerborne."
Towerborne will launch on February 26 as a paid side-scrolling action RPG instead of a free-to-play always-online live service. Players will own the complete experience permanently, with offline play plus optional online co-op. Development required major structural rebuilding to remove dependence on constant connectivity. The 1.0 release includes a complete story, new bosses, and a reworked difficulty system. All in-game cosmetics will be earnable through gameplay with no purchases. Early access players retain access. The game launches on Xbox Series X|S, Xbox on PC, Game Pass, Steam, and PS5 with standard and deluxe editions priced at $24.99 and $29.99.
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