
""To be fully transparent, there's no reason for us to hide anything about this," Hazzikostas said. "If we were actively working towards bringing WoW to consoles, or a bunch of other platforms, we'd be saying, 'We're actively working towards it, we know we have a lot of work to do but it's a place where we want to land.'""
""Instead, Hazzikostas said the team's focus is still on PC and that major changes coming in Midnight to class ability rotations, more readable endgame encounters, and built-in tools that don't require players download add-ons are about "approachability."""
""Maybe this is why they are killing add-ons. Casual WoW inc.""
Midnight will simplify class design by changing ability rotations and reducing complexity. Endgame encounters will be made more readable. Built-in tools will replace many player-made add-ons to improve usability. Development focus remains on PC and there is no active effort to port the game to consoles. Console-port rumors intensified after Microsoft's acquisition of Activision Blizzard and reports that the next Xbox could function like a PC. A deleted social post from a former Blizzard executive suggested add-on removal could favor casual players. If a console version becomes a priority later, Midnight's changes would facilitate a smoother adaptation.
Read at GameSpot
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