
""Bots enter the game on regular playlists only under these conditions: Players kickstart a lobby for a playlist, and the pre-round takes longer than X minutes (I believe three minutes)," said Battlefield lead producer David Sirland in a post. "At that point, the bots fill the server to the necessary limit to start the game." The alternative to doing this, would be full on waiting (possibly forever) to play on the playlist of your choice in regions with low population."
"Sirland's thread of posts explores why bots are needed at all in a game that has sold over 10 million copies. Once the set amount of time passes, players can either play with the bots or wait for more players to join. Every time a player enters, a bot will leave. "Once 24 players per team have entered, the server is no longer seeded with bots, leaving the remaining slots for players as well (32v32)," Sirland continued. "These servers are all 64-player (or whatever the max of the playlist states)--not smaller ones at all.""
"Sirland says the alternative to this system is for players to wait, "possibly forever," in regions with low player populations. He notes that this bot system, designed to shorten wait times, is not the same as Casual Breakthrough--a mode that puts players in lobbies with more bots than players to help them complete challenges and progress without being stomped by more experienced players."
AI-controlled bots seed multiplayer lobbies in Battlefield 6 to reduce wait times in regions with low player populations. Bots join when a player-initiated playlist lobby remains in pre-round longer than a short timeout (around three minutes), filling the server so a match can start. Players may play immediately with bots or wait for human players; each arriving player replaces a bot. Once sufficient human players join, the server stops seeding bots and reserves remaining slots for players. This seeding system differs from Casual Breakthrough, which deliberately increases bots to aid player progression and challenges.
Read at GameSpot
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