With To a T, Keita Takahashi almost made a normal game
Briefly

Keita Takahashi, renowned for Katamari Damacy, showcases his signature absurdity in To a T. Despite aiming for a 'normal' game, he delivers a playful and relatable narrative featuring a T-shaped protagonist, facing everyday challenges such as bullying and uniqueness. This game cleverly intertwines humor with empathy, using the T-pose as a metaphor for physical disabilities and neurodivergence. Takahashi's whimsical character designs, like the weight-training penguin Pengustav, shine through, creating an inviting atmosphere for players of all ages and fostering messages of acceptance and understanding.
To a T combines silliness and heartfelt storytelling, featuring a relatable protagonist who navigates challenges associated with being different, imparting messages of empathy.
Despite trying to create a 'normal' game, Takahashi's innate absurdism shines through, creating a charming narrative adventure accessible to kids and families.
The premise of To a T humorously plays with the idea of a character stuck in a 'T-pose', serving as a clever metaphor for diversity and struggles.
Takahashi's design of the weight-training penguin, Pengustav, exemplifies his playful creativity, contributing to the game’s whimsical character designs that resonate with players.
Read at Polygon
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