With 'Borderlands 4,' "The Technology Has Caught Up To The Ambition," Says Gearbox CEO Randy Pitchford
Briefly

With 'Borderlands 4,' "The Technology Has Caught Up To The Ambition," Says Gearbox CEO Randy Pitchford
"That's always been the ambition, we just couldn't - because you have these load times, and we have to pinch you off and make a transition and just move data around, make you wait while we load s*** in. The technology finally caught up to that ambition."
"These aren't mutually exclusive ideas. I think if you play Borderlands 1, you'll see that ambition has always been there for us - we wish we could have a seamless world. The only reason we don't say open world is because there are some expectations of specific kinds of play that only happen in open world games."
"For me, games that stick with me are not verbs, they're places. I want to go back to that space and feel like I'm there. And when I played Borderlands 1, Pandora, it felt like I was traversing a space that didn't give a s*** about me, and I had to make it give a s*** about me. With [ Borderland 4's new planet] Kairos, we had that opportunity to say, okay, you're going to make your mark on this world, but it's up to you what dir"
Borderlands 4 prioritizes a seamless game world by leveraging modern technology to eliminate many traditional load screens and interruptions. The game blends the series’ original looter-shooter structure with larger-scale, open-area elements while preserving specific gameplay expectations associated with non-open-world design. A new planet, Kairos, offers persistent spaces where player actions can leave lasting marks and shape the environment. The title aims to be the largest mainline entry to date, seeking to recapture fans with familiar Borderlands DNA while expanding scope, ambition, and environmental presence across its world and systems.
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