""From the start, the core vision was a buddy-action experience where you would control two distinct characters with a single controller," Pragmata director Yongchee Cho tells me. The team explored giving protagonist Hugh a small drone that aids him in combat, but once the developers landed on the android Diana as a second protagonist, this idea evolved into the hacking system. This created various layers of gameplay that all happen at once, and when coupled with the mysterious narrative and various locales warped and twisted by Luna Filament, the name Pragmata makes a lot of sense."
""The word comes from Greek, meaning things, actions, or facts, and in philosophy, it connects to pragmatism," Cho tells me. "A single word carrying so many layers of meaning felt like the perfect fit for the story and world of this game.""
"It quickly highlights how unique Pragmata's gameplay is, which mixes third-person gunplay with real-time hacking minigames."
A playable demo and recent trailers showcase Pragmata's distinct blend of third-person shooting and real-time hacking minigames. The core design centers on a buddy-action dynamic where a single controller manages two distinct characters: Hugh and the android Diana. Early design ideas considered a combat drone but evolved into Diana's hacking role, producing layered, simultaneous gameplay. The Luna Filament is a central sci-fi element that warps environments such as Times Square and other locales. The game's title, derived from the Greek word for things or actions, ties into pragmatic philosophical themes and the layered narrative.
Read at Game Informer
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