Why Battlefield 6 Maps Feel So Dang Tiny
Briefly

Why Battlefield 6 Maps Feel So Dang Tiny
"I think there are two main reasons my memory-and judging by the comments on Reddit, that of many others as well-seems so distorted when it comes to BF1's maps. Number one: Combat and transport in Battlefield 1 were much slower and more limited due to its WW1 setting. Tanks back then moved slowly, guns were inaccurate at far distances, and aerial vehicles were limited in what they could do. Getting anywhere in that game took time, and fights rarely happened across long distances."
"And that leads me to the second reason BF1 and most other Battlefield games feel so massive compared to BF6 in my brain: Because they all actually did have some big maps, whereas BF6, at the moment, does not. While BF1 arguably only had two or maybe three truly BIG maps, that was enough. These much larger levels provided players with the giant all-out warfare they so craved"
Map comparison data shows Battlefield 6 contains many of the franchise's smallest maps. Battlefield 1's measured map sizes often match those in Battlefield 6 despite memories of epic scale. Slower vehicles, less accurate long-range weapons, and limited aerial capability in Battlefield 1 lengthened traversal and concentrated combat, making maps feel larger in practice. A small number of truly massive maps in previous Battlefield games created the large-scale warfare players remember. Battlefield 6 currently lacks those truly large levels, and faster combat pacing reduces the perception of map size.
Read at Kotaku
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