
"The introduction of Mr. Robert House in Fallout Season 2 perfectly sets the tone for the Wasteland's newest power player. After purposely angering three working-class patrons at a watering hole far below his tax bracket, House lures the trio outside, manipulating them into becoming expendable subjects for his latest scientific breakthrough in progress. It all ends brutally, fitting of the Fallout universe, establishing how this tech genius and business mogul sees the world and operates within it."
"Since the end of Fallout's first season, we knew that our heroes (and rogues) would be passing through the city of New Vegas. What we didn't know was how the show would handle everything that could have happened in the City of Sin since we last explored it. Luckily, the show wastes no time establishing the very man responsible for the glitzy crown jewel of the Mojave, giving us ample time to piece it all together."
Mr. Robert House appears as a calculating technocrat who stages a brutal demonstration by provoking three working-class patrons and turning them into expendable test subjects for a scientific experiment. The scene establishes his ruthless worldview and operational methods, marking him as the Wasteland's newest power player. Mr. House originated in Fallout: New Vegas as the founder of RobCo Industries and an AI-supercomputer ruler who preserved New Vegas's balance for decades. New Vegas's central conflict forces players to choose between Caesar's Legion, the New California Republic, Yes Man independence, or leaving House in control.
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