
"Following its abrupt cancellation earlier this year, Rare's Everwild has briefly reemerged in the form of a few screenshots of what the game could have been. Shared in the online portfolio of one of Everwild's artists, the screenshots offer a brief glimpse of how the combat-free adventure game could have played, had its development not been one of the many victims of owner Microsoft's frequent layoffs."
"The screenshots were first spotted by , which does not share the images' original source but says they come from "the website of an artist who worked on the game." Multiple menu and inventory screens are shown in the images, but little else. Judging by what can be seen in the screens, though, it seems to be in line with what was previously known about Everwild - that it was developed as a non-violent game based around tending to plants and animals."
"The new images seem to show Everwild in multiple stages of development, first with a more rudimentary user interface with some clear placeholders, and later with a more stylized and complete version. The player's inventory shows a collection of seeds, along with Mosaics (which seem to be placable decorative elements, as the name implies, and Figments (some sort of plant-like creatures)."
"Even with this unearthed batch of screenshots, a lot of questions remain unanswered about Everwild. While decorating and tending to your own garden appear to be major elements of the game, trailers also showcased open-world exploration, with characters interacting with animals out in the wild. How that would have actually worked in the finished game is still unclear. Whatever form Everwild would have taken in the end, it will no longer see the light of day."
Everwild was abruptly canceled after development at Rare, leaving the project unreleased. A series of screenshots from an artist's online portfolio briefly reveal aspects of the cancelled game, including multiple menu and inventory screens. The images align with previous descriptions of a combat-free, non-violent adventure centered on tending plants and animals and decorating personal gardens. Screenshots show multiple development stages, with early placeholder interfaces and later stylized UI. Inventory entries include seeds, Mosaics (placeable decorative elements), and Figments (plant-like creatures). Trailers suggested open-world exploration and animal interactions, but how those features would have functioned remains unclear.
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