Wario World Arrives On Switch 2's GameCube Classics Collection
Briefly

Wario World Arrives On Switch 2's GameCube Classics Collection
"Wario is the perfect platonic example of an antithesis character, the result of flipping an 'M' upside down and the pure evil that results. Yes, I have enormous love for Waluigi, but Wario is the OG. And let's be honest, "Waluigi" is a semantic stretch. "Wario" is so clever not just because it invokes a Mario from the Upside Down, but because warui (悪い) literally means "bad." No notes."
"Wario World was the gold-loving monster's first outing that wasn't on a handheld. (Wario jokes at the start of the game that "I've always been stuck in those liquid crystal displays, but not anymore!") While not made in-house at Nintendo-instead by Treasure, the team that brought us Gunstar Heroes and Bangai-O-it was clearly inspired by the design of Mario 64, albeit with a fixed camera, but with a much greater focus on combat."
Wario exemplifies the antithesis or 'upside down' villain archetype and represents a rare, charismatic antagonist lead in video games. The name Wario cleverly combines Mario with the Japanese word warui (悪い), meaning 'bad.' Wario World was the character's first console outing outside handhelds. Treasure developed the game, bringing pedigree from Gunstar Heroes and Bangai-O. The game follows Mario 64 design cues with a fixed camera and places a much greater emphasis on combat. The title delivers a busy, solid action-platforming experience. Original concerns about brevity and premium pricing were notable at release but have become less significant over time.
Read at Kotaku
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