Video Game Publisher Panic Invites Players for a Big Walk in Downtown Portland
Briefly

Video Game Publisher Panic Invites Players for a Big Walk in Downtown Portland
"Big Walk's renderings are vibrantly colorful. The puzzles your avatar collaborates on have a playground modernism feel-bright, primary colors and rounded, soft edges-but the world surrounding them mimics idealized nature, with moving grasses, delicate trees, and glorious sunsets."
"Talking is a major part of Big Walk. And the game's proximity chat may be its defining feature. When your avatar walks away from the others, your voice becomes quieter and vice versa. This means when you're lost, you can really get lost."
"You're not exactly pranking your friends (you could!), but you can pick up their avatars and carry them on your shoulders or dropkick them. The blobby little figures look like bi-ped ants walking upright, with their tri-section bodies and rounded noses that move and expand every time a player speaks."
Big Walk is a new open-world video game developed by House House, the creators of Untitled Goose Game, and published by Panic. The game features vibrant, colorful environments with playground modernism-style puzzles and idealized natural landscapes. Players explore together, solve puzzles collaboratively, and interact through proximity-based voice chat that becomes quieter as avatars move apart. The game emphasizes social connection and playful mechanics, allowing players to carry or dropkick their friends' avatars. Panic is hosting demo sessions at their Portland office starting March 9, giving fans the opportunity to experience the game firsthand.
Read at Portland Mercury
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