
"It was the first time I remember playing a game and thinking, "Wow, I am absolutely too young to be playing this." I was 11 years old when I took my first stroll down the streets of Bloodline's Santa Monica--when I clumsily WASD'd my way through rooms filled with empty pill bottles, condom wrappers, and other bits of paraphernalia that I can only recall with an accompanying blush."
"Fortunately, I think the wait (and the absolute chaos of development) was mostly worth it. Though I wouldn't call Bloodlines 2 a great game, per se, I had a great time playing it. For better or worse, it retains a lot of Bloodline's DNA, blending action, stealth, and mystery to create a mature and enthralling, choice-driven RPG. Though not as nitty-gritty or system-heavy as its predecessor, it still largely feels the same to play."
The original Vampire: The Masquerade - Bloodlines exposed an eleven-year-old player to explicit urban details and mature themes, creating a lasting emotional connection. That early experience fueled a deep interest in both tabletop and computer role-playing games. Bloodlines 2 largely preserves the original's DNA, combining action, stealth, and mystery into a mature, choice-driven RPG experience. The sequel reduces systemic complexity compared with its predecessor but maintains similar play sensations, including moments of déjà vu while navigating environments and tense conversations. Technical issues and mechanical jank occasionally make the game feel dated, yet overall the experience remains enjoyable.
Read at GameSpot
Unable to calculate read time
Collection
[
|
...
]