Vampire Survivors Dev Publishes Balatro-Like Take On An Arcade Classic
Briefly

Kill the Brickman reimagines Breakout as a Baltro-style deckbuilder roguelike where players control a revolver and load custom bullets to destroy brick enemies, earn cash, and buy upgrades. The presentation replaces conventional bricks and bullets with human-faced assets and grotesque, Blendo Games-looking visuals that give the arcade action a surreal bite. Gameplay mixes turn-based puzzle shooting with light RPG elements, including custom bullet effects like extra bounces and corrosive damage. Runs end when health is depleted, and players complete mini-objectives to earn cash that compounds interest to purchase critical upgrades. The game launches August 21 on Xbox and PC for $5, published by Poncle and developed by Doonutsaur.
Kill the Brickman takes the basic premise of the arcade classic Breakout and adapts it to a Baltro-style deckbuilder roguelike where you shoot custom bullets to break bricks, win cash, collect upgrades, and extend your run. So far, so neat. But no small part of Kill the Brickman's staying power is its surreal presentation that puts Blendo Games-looking faces on all the violence.
Kill the Brickman has you control a revolver at the bottom of the screen that you load custom bullets into. Some do more damage. Some have more bounces. Others can deal corrosive damage, and so on. Think the original Breakout, or one of its many clones, but instead of bouncing a ball to break bricks like a spin-off of Pong, you're playing a turn-based puzzle shooter infused with light Dungeons & Dragons RPG elements.
Revealed during the Microsoft Gamescom showcase on Thursday, Kill the Brickman is out August 21 on Xbox and PC. In keeping with its publishing partner's tradition, the game is only $5. It's made by Doonutsaur, a small U.S.-based team whose only other project on Steam is a similarly offbeat roguelike called Meow Legion. Poncle director Luca Galante apparently got an email about the game, immediately fell in love, and signed it just a few days later.
Read at Kotaku
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