Valve enters the console wars
Briefly

Valve enters the console wars
"On the 15th floor of an upscale office building in Bellevue, Washington, security guards line the halls. They're here to make sure we don't stray - because I'm visiting Valve's headquarters, a place few journalists ever get to go. The guards help escort me to a tiny demo room, where a pair of Valve engineers show me their pride and joy: a glowing 6-inch cube, barely bigger than a box of Kleenex, that they hope might be the future of video game consoles."
"Back then, it also looked like Valve was building the video game console of the future. The company had combined its vibrant Steam storefront with the flexibility of PC hardware - a formula that appeared poised to wrest the living room away from Xbox and PlayStation dominance. But the Steam Machines of that era suffered from being built on Linux, an operating system with a limited user base and an even more limited library of games."
Valve displayed a small glowing 6-inch cube prototype at its Bellevue offices as a potential new Steam Machine console. A previous Steam Machine initiative failed after launching on Linux with a constrained game library in 2015. The relaunched Steam Machine is again an open-source Linux PC for living rooms, but Valve invested a decade in system foundations to enable broad PC game compatibility on day one. Valve intends the device to compete with PlayStation, Xbox, and Windows by delivering immediate access to a large library of PC games.
Read at The Verge
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