Ubisoft Explains Why Assassin's Creed Black Flag Resynced Isn't A Remaster
Briefly

Ubisoft Explains Why Assassin's Creed Black Flag Resynced Isn't A Remaster
Black Flag Resynced is presented as a completely new game with no code carried over from the 2013 Black Flag. The remake is built on a version of Ubisoft’s Anvil engine used for Assassin’s Creed Shadows, enabling modern AAA open-world features. The creative director defines a remake as more than improved visuals, requiring systems overhaul, expansion, and new content. The engine architect contrasts remasters as mostly recompiled for new consoles with higher resolution, upscaling, and similar asset reuse, sometimes with a few higher-definition textures. The game director emphasizes that a remake must offer a version that competes with recent entries rather than only updating presentation.
"“Right, for me, the definition [of a remake] is not just a graphical overhaul, but a systems overhaul, or rather expansion, and new content,” said Fu. “ So, for me, a good remake has to have new content, new systems that expand on these core systems, which is what we aim for in [ Resynced].”"
"“Usually, the way I see a remaster is just, you know, recombining the code for the new console, higher resolution, maybe upscalers, DLSS, these kinds of things, but it's basically the same assets. Maybe we're making a few textures in HD, but this is not what [ Resynced] is. This is a full-blown remake.”"
"“Black Flag Resynced is a completely new game that contains zero code from the original 2013 Black Flag.” “Instead, this new, gorgeous-looking remake is built using the same version of Ubisoft's Anvil engine that powered 2025's Assassin's Creed Shadows.” “And as a result, the upcoming remake comes with all the bells and whistles that'd you expect with a modern, advanced, AAA open-world video game engine.”"
Read at Kotaku
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