
""Games haven’t really plumbed the depths of how we handle death, more than sort of a consequence of our actions.""
Ambrosia Sky, the debut game from Soft Rains studio, explores the themes of death and connection through the eerie backdrop of Saturn. Players control Dalia, a deep-space disaster specialist, tasked with cleansing a fungal outbreak while also helping the souls of the deceased find peace. The game distinguishes itself by de-emphasizing traditional combat mechanics, creating a contemplative atmosphere reminiscent of both PowerWash Simulator and Metroid Prime. This unique approach aims to reflect on mortality and interpersonal connections, suggesting a deeper narrative potential in the gaming industry.
Read at Inverse
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